IDWriteFontFamily1::GetFontLocality method (dwrite_3.h)
Gets the current location of a font given its zero-based index.
Syntax
DWRITE_LOCALITY GetFontLocality(
[in] UINT32 listIndex
);
Parameters
[in] listIndex
Type: UINT32
Zero-based index of the font in the font list.
Return value
Type: DWRITE_LOCALITY
Returns a DWRITE_LOCALITY-typed value that specifies the location of the specified font.
Remarks
For fully local files, the result will always be DWRITE_LOCALITY_LOCAL. For streamed files, the result depends on how much of the file has been downloaded. GetFont fails if the locality is DWRITE_LOCALITY_REMOTE and potentially fails if DWRITE_LOCALITY_PARTIAL.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | dwrite_3.h |
Library | Dwrite.lib |
DLL | Dwrite.dll |