IDWriteFontSet4::GetMatchingFonts method (dwrite_3.h)
Generates a matching font set based on the requested inputs, ordered so that nearer matches are earlier.
Syntax
HRESULT GetMatchingFonts(
WCHAR const *familyName,
DWRITE_FONT_AXIS_VALUE const *fontAxisValues,
UINT32 fontAxisValueCount,
DWRITE_FONT_SIMULATIONS allowedSimulations,
IDWriteFontSet4 **matchingFonts
);
Parameters
familyName
Type: _In_z_ WCHAR const*
Font family name. This can be: a typographic family name, weight/stretch/style family name, GDI (RBIZ) family name, or full name.
fontAxisValues
Type: _In_reads_(fontAxisValueCount) DWRITE_FONT_AXIS_VALUE const*
Array of font axis values.
fontAxisValueCount
Type: UINT32
Number of font axis values.
allowedSimulations
Type: DWRITE_FONT_SIMULATIONS
Specifies which simulations (that is, algorithmic emboldening and/or slant) may be applied to matching fonts to better match the specified axis values. If the argument is DWRITE_FONT_SIMULATIONS_NONE (0), then no simulations are applied.
matchingFonts
Type: _COM_Outptr_ IDWriteFontSet4**
Receives a pointer to a newly-created font set, which contains a prioritized list of fonts that match the specified inputs.
Return value
Type: HRESULT
If the function succeeds, then it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
This can yield distinct items that were not in the original font set, including items with simulation flags (if they would be a closer match to the request) and instances that were not named by the font author. Items from the same font resources are collapsed into one: the closest possible match.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11 Build 22621 |
Header | dwrite_3.h |
Library | Dwrite.lib |
DLL | Dwrite.dll |