UnMapAndLoad function (imagehlp.h)
Deallocate all resources that are allocated by a previous call to the MapAndLoad function.
Syntax
BOOL IMAGEAPI UnMapAndLoad(
[in] PLOADED_IMAGE LoadedImage
);
Parameters
[in] LoadedImage
A pointer to a LOADED_IMAGE structure. This structure is obtained through a call to the MapAndLoad function.
Return value
If the function succeeds, the return value is TRUE.
If the function fails, the return value is FALSE. To retrieve extended error information, call GetLastError.
Remarks
The UnMapAndLoad function must be used to deallocate all resources that are allocated by a previous call to MapAndLoad. This function also writes a new checksum value into the image before the file is closed. This ensures that if a file is changed, it can be successfully loaded by the system loader.
All ImageHlp functions, such as this one, are single threaded. Therefore, calls from more than one thread to this function will likely result in unexpected behavior or memory corruption. To avoid this, you must synchronize all concurrent calls from more than one thread to this function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP [desktop apps only] |
Minimum supported server | Windows Server 2003 [desktop apps only] |
Target Platform | Windows |
Header | imagehlp.h |
Library | Imagehlp.lib |
DLL | Imagehlp.dll |