_IManipulationEvents::ManipulationStarted method (manipulations.h)
Handles the event for when manipulation or inertia begins.
Syntax
HRESULT ManipulationStarted(
[in] FLOAT x,
[in] FLOAT y
);
Parameters
[in] x
The origin x-coordinate in user-defined coordinates.
[in] y
The origin y-coordinate in user-defined coordinates.
Return value
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
Manipulation events are generated for both the IInertiaProcessor and IManipulationProcessor interfaces. If you are using the values from the TOUCHINPUT structure in calls to ProcessDown, the coordinates will be in hundredths of a pixel.
Examples
The following code shows an implementation of the ManipulationStarted method.
HRESULT STDMETHODCALLTYPE CManipulationEventSink::ManipulationStarted(
/* [in] */ FLOAT x,
/* [in] */ FLOAT y)
{
m_cStartedEventCount ++;
// place your code handler here to do any operations based on the manipulation
return S_OK;
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps only] |
Minimum supported server | Windows Server 2008 R2 [desktop apps only] |
Target Platform | Windows |
Header | manipulations.h (include Manipulations.h) |
See also
Adding Manipulation Support to Unmanaged Code