IInertiaProcessor::get_DesiredDisplacement method (manipulations.h)
The DesiredDisplacement property specifies the desired distance that the object will travel.
This property is read/write.
Syntax
HRESULT get_DesiredDisplacement(
FLOAT *displacement
);
Parameters
displacement
Return value
None
Remarks
DesiredDisplacement and DesiredDeceleration are mutually exclusive. If one is set, the other should be NaN.
If inertia processing has already started, setting DesiredDisplacement will reset the inertia engine to the initial state with new deceleration value applied.
Call this function to set the initial state of inertia. You would call this function most likely during the ManipulationCompleted event of the IManipulationProcessor or in the constructor of the IInertiaProcessor interface.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps only] |
Minimum supported server | Windows Server 2008 R2 [desktop apps only] |
Target Platform | Windows |
Header | manipulations.h (include Manipulations.h) |