MFCreateDXGISurfaceBuffer function (mfapi.h)
Creates a media buffer to manage a Microsoft DirectX Graphics Infrastructure (DXGI) surface.
Syntax
HRESULT MFCreateDXGISurfaceBuffer(
[in] REFIID riid,
[in] IUnknown *punkSurface,
[in] UINT uSubresourceIndex,
[in] BOOL fBottomUpWhenLinear,
[out] IMFMediaBuffer **ppBuffer
);
Parameters
[in] riid
Identifies the type of DXGI surface. This value must be IID_ID3D11Texture2D.
[in] punkSurface
A pointer to the IUnknown interface of the DXGI surface.
[in] uSubresourceIndex
The zero-based index of a subresource of the surface. The media buffer object is associated with this subresource.
[in] fBottomUpWhenLinear
If TRUE, the buffer's IMF2DBuffer::ContiguousCopyTo method copies the buffer into a bottom-up format. The bottom-up format is compatible with GDI for uncompressed RGB images. If this parameter is FALSE, the ContiguousCopyTo method copies the buffer into a top-down format, which is compatible with Direct3D.
For more information about top-down versus bottom-up images, see Image Stride.
[out] ppBuffer
Receives a pointer to the IMFMediaBuffer interface. The caller must release the buffer.
Return value
If this function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The returned buffer object supports the following interfaces:
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | mfapi.h |
Library | Mfplat.lib |
DLL | Mfplat.dll |