IUIAnimationStoryboard2::AddTransitionBetweenKeyframes method (uianimation.h)

Adds a transition between two keyframes.

Syntax

HRESULT AddTransitionBetweenKeyframes(
  [in] IUIAnimationVariable2   *variable,
  [in] IUIAnimationTransition2 *transition,
  [in] UI_ANIMATION_KEYFRAME   startKeyframe,
  [in] UI_ANIMATION_KEYFRAME   endKeyframe
);

Parameters

[in] variable

The animation variable for which the transition is to be added.

[in] transition

The transition to be added.

[in] startKeyframe

A keyframe that specifies the beginning of the new transition.

[in] endKeyframe

A keyframe that specifies the end of the new transition. It must not be possible for endKeyframe to appear earlier in the storyboard than startKeyframe.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Return code Description
UI_E_TRANSITION_ALREADY_USED
This transition has already been added to a storyboard or has been added to a storyboard that has finished playing and been released.
UI_E_TRANSITION_ECLIPSED
The transition might eclipse the beginning of another transition in the storyboard.
UI_E_START_KEYFRAME_AFTER_END
The start keyframe might occur after the end keyframe.
 

See Windows Animation Error Codes for a list of error codes.

Remarks

This method applies the specified transition to the specified variable in the storyboard, with the transition starting and ending at the specified keyframes. If the transition was created with a duration parameter specified, that duration is overwritten with the duration of time between the start and end keyframes. Otherwise, Windows Animation speeds up or slows down the transition as necessary.

A keyframe represents a moment in time within a storyboard and can be used to specify the start and end times of transitions. Because keyframes can be added at the ends of transitions, their offsets from the start of the storyboard may not be known until the storyboard is playing.

Transitions must be added in the order in which they will be played. A transition may begin playing before the preceding transition in the storyboard has finished, in which case the initial value and velocity seen by the new transition will be determined by the state of the preceding one. It must not be possible for a transition to begin before the start of the preceding transition.

Requirements

Requirement Value
Minimum supported client Windows 8, Windows 7 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server None supported
Target Platform Windows
Header uianimation.h
DLL UIAnimation.dll

See also

IUIAnimationStoryboard2

IUIAnimationStoryboard2::AddKeyframeAfterTransition

IUIAnimationStoryboard2::AddKeyframeAtOffset

IUIAnimationStoryboard2::AddTransition

IUIAnimationStoryboard2::AddTransitionAtKeyframe

IUIAnimationTransition2

IUIAnimationTransitionLibrary2