D3DXVECTOR4_16F structure
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Same as a D3DXVECTOR4, but it uses 16-bit floating point values for x, y, and z.
Syntax
typedef struct D3DXVECTOR4_16F {
FLOAT x;
FLOAT y;
FLOAT z;
FLOAT w;
} D3DXVECTOR4_16F, *LPD3DXVECTOR4_16F;
Members
-
x
-
Type: FLOAT
-
The x-component.
-
y
-
Type: FLOAT
-
The y-component.
-
z
-
Type: FLOAT
-
The z-component.
-
w
-
Type: FLOAT
-
The w-component.
Remarks
D3DXVECTOR4_16F has the following C++ extensions.
D3DXVECTOR4_16F Extensions
typedef struct D3DXVECTOR4_16F
{
#ifdef __cplusplus
public:
D3DXVECTOR4_16F() {};
D3DXVECTOR4_16F( CONST FLOAT * );
D3DXVECTOR4_16F( CONST D3DXFLOAT16 * );
D3DXVECTOR4_16F( CONST D3DXVECTOR3_16F& xyz, CONST D3DXFLOAT16& w );
D3DXVECTOR4_16F( CONST D3DXFLOAT16& x, CONST D3DXFLOAT16& y, CONST D3DXFLOAT16& z, CONST D3DXFLOAT16& w );
// casting
operator D3DXFLOAT16* ();
operator CONST D3DXFLOAT16* () const;
// binary operators
BOOL operator == ( CONST D3DXVECTOR4_16F& ) const;
BOOL operator != ( CONST D3DXVECTOR4_16F& ) const;
public:
#endif //__cplusplus
D3DXFLOAT16 x, y, z, w;
} D3DXVECTOR4_16F, *LPD3DXVECTOR4_16F;
Requirements
Requirement | Value |
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Header |
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See also