Shader Enumerations (Direct3D 10 Graphics)

This section contains information about the following shader enumerations:

Enumeration Description
D3D10_CBUFFER_TYPE These flags identify constant-buffer-data types.
D3D_INCLUDE_TYPE These flags identify the location of an include file.
D3D_PRIMITIVE These flags identify primitive types for a Direct3D 10.1 device.
D3D10_SHADER_DEBUG_REGTYPE Shader register types.
D3D10_SHADER_DEBUG_SCOPETYPE Scope types.
D3D_NAME These flags identify shader parameters that use system-value semantics.
D3D_SHADER_CBUFFER_FLAGS These flags identify constant-buffer properties.
D3D_SHADER_INPUT_FLAGS These flags identify shader-input properties.
D3D_SHADER_INPUT_TYPE These flags identify a shader-resource type.
D3D_SHADER_VARIABLE_CLASS These flags identify the shader-variable class.
D3D_SHADER_VARIABLE_FLAGS These flags identify a shader-variable property.
D3D_SHADER_VARIABLE_TYPE These flags identify the shader-variable type.
D3D10_SRV_DIMENSION These flags identify the type of resource that will be viewed for a Direct3D 10.0 device.
D3D10_SRV_DIMENSION1 These flags identify the type of resource that will be viewed for a Direct3D 10.1 device.

 

Shader Reference