Shader Enumerations (Direct3D 10 Graphics)
This section contains information about the following shader enumerations:
Enumeration | Description |
---|---|
D3D10_CBUFFER_TYPE | These flags identify constant-buffer-data types. |
D3D_INCLUDE_TYPE | These flags identify the location of an include file. |
D3D_PRIMITIVE | These flags identify primitive types for a Direct3D 10.1 device. |
D3D10_SHADER_DEBUG_REGTYPE | Shader register types. |
D3D10_SHADER_DEBUG_SCOPETYPE | Scope types. |
D3D_NAME | These flags identify shader parameters that use system-value semantics. |
D3D_SHADER_CBUFFER_FLAGS | These flags identify constant-buffer properties. |
D3D_SHADER_INPUT_FLAGS | These flags identify shader-input properties. |
D3D_SHADER_INPUT_TYPE | These flags identify a shader-resource type. |
D3D_SHADER_VARIABLE_CLASS | These flags identify the shader-variable class. |
D3D_SHADER_VARIABLE_FLAGS | These flags identify a shader-variable property. |
D3D_SHADER_VARIABLE_TYPE | These flags identify the shader-variable type. |
D3D10_SRV_DIMENSION | These flags identify the type of resource that will be viewed for a Direct3D 10.0 device. |
D3D10_SRV_DIMENSION1 | These flags identify the type of resource that will be viewed for a Direct3D 10.1 device. |
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