Shader Functions (Direct3D 10 Graphics)

This section contains information about the following shader functions:

Functions Description
D3D10CompileShader Compile a shader.
D3D10DisassembleShader Deprecated. See D3DX10DisassembleShader.
D3D10GetGeometryShaderProfile Get the geometry-shader profile best suited to a given device.
D3D10GetInputAndOutputSignatureBlob Get a buffer that contains shader signatures.
D3D10GetInputSignatureBlob Get a buffer that contains shader input signatures.
D3D10GetOutputSignatureBlob Get a buffer that contains shader output signatures.
D3D10GetPixelShaderProfile Get the pixel-shader profile best suited to a given device.
D3D10GetShaderDebugInfo Get shader debug info from a compiled shader.
D3D10GetVertexShaderProfile Get the vertex-shader profile best suited to a given device.
D3D10PreprocessShader Generate a text string that contains the shader token stream.
D3D10ReflectShader Deprecated. See D3DX10ReflectShader.

 

Shader Reference