Shader Functions (Direct3D 10 Graphics)
This section contains information about the following shader functions:
Functions | Description |
---|---|
D3D10CompileShader | Compile a shader. |
D3D10DisassembleShader | Deprecated. See D3DX10DisassembleShader. |
D3D10GetGeometryShaderProfile | Get the geometry-shader profile best suited to a given device. |
D3D10GetInputAndOutputSignatureBlob | Get a buffer that contains shader signatures. |
D3D10GetInputSignatureBlob | Get a buffer that contains shader input signatures. |
D3D10GetOutputSignatureBlob | Get a buffer that contains shader output signatures. |
D3D10GetPixelShaderProfile | Get the pixel-shader profile best suited to a given device. |
D3D10GetShaderDebugInfo | Get shader debug info from a compiled shader. |
D3D10GetVertexShaderProfile | Get the vertex-shader profile best suited to a given device. |
D3D10PreprocessShader | Generate a text string that contains the shader token stream. |
D3D10ReflectShader | Deprecated. See D3DX10ReflectShader. |
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