Resource Enumerations (Direct3D 10 Graphics)
The following enumerations are used to specify information about how resources are created and accessed during rendering.
Enumeration | Description |
---|---|
D3D10_BIND_FLAG | Identifies how a resource will be used by the pipeline and determines which pipeline stage(s) a resource can be bound to. |
D3D10_CPU_ACCESS_FLAG | Specifies the types of CPU access allowed for a resource. |
D3D10_DSV_DIMENSION | Specifies how to access a resource that is used in a depth-stencil view. |
D3D10_MAP | Identifies a resource to be mapped for reading and writing by the CPU. |
D3D10_MAP_FLAG | Specifies how the CPU should respond to any Map methods when the GPU is not yet finished with the resource. |
D3D10_RESOURCE_DIMENSION | Identifies the type of resource that is in use. |
D3D10_RESOURCE_MISC_FLAG | Identifies less common resource creation options. |
D3D10_RTV_DIMENSION | Specifies how to access a resource used in a render target view. |
D3D10_USAGE | Identifies how a resource is expected to be read and written by the CPU and/or the GPU. |
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