D3DX10_SAVE_TEXTURE_FLAG enumeration
Texture save options.
Syntax
typedef enum D3DX10_SAVE_TEXTURE_FLAG {
D3DX10_STF_USEINPUTBLOB = 0x0001
} D3DX10_SAVE_TEXTURE_FLAG;
Constants
-
D3DX10_STF_USEINPUTBLOB
-
Do not optimize.
Requirements
Requirement | Value |
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Header |
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See also