D3DX10_SAVE_TEXTURE_FLAG enumeration

Texture save options.

Syntax

typedef enum D3DX10_SAVE_TEXTURE_FLAG { 
  D3DX10_STF_USEINPUTBLOB  = 0x0001
} D3DX10_SAVE_TEXTURE_FLAG;

Constants

D3DX10_STF_USEINPUTBLOB

Do not optimize.

Requirements

Requirement Value
Header
D3DX10Tex.h

See also

D3DX Enumerations