ID3DX10MeshBuffer::Map method

Get a pointer to the mesh buffer memory to modify its contents.

Syntax

HRESULT Map(
  [out] void   **ppData,
  [out] SIZE_T *pSize
);

Parameters

ppData [out]

Type: void**

Pointer to the buffer data.

pSize [out]

Type: SIZE_T*

Size of the buffer in bytes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Remarks

Differences between Direct3D 9 and Direct3D 10:

  • Map() in Direct3D 10 is analogous to resource Map() in Direct3D 9.

 

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10MeshBuffer

D3DX Interfaces