ID3DX11EffectBlendVariable::SetBlendState method
Sets an effect's blend-state.
Syntax
HRESULT SetBlendState(
UINT Index,
ID3D11BlendState *pBlendState
);
Parameters
-
Index
-
Type: UINT
Index into an array of blend-state interfaces. If there is only one blend-state interface, use 0.
-
pBlendState
-
Type: ID3D11BlendState*
A pointer to an ID3D11BlendState interface containing the blend-state to set.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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