ID3DX11EffectTechnique::GetPassByName method
Get a pass by name.
Syntax
ID3DX11EffectPass* GetPassByName(
LPCSTR Name
);
Parameters
-
Name
-
Type: LPCSTR
The name of the pass.
Return value
Type: ID3DX11EffectPass*
A pointer to an ID3DX11EffectPass.
Remarks
A technique contains one or more passes; get a pass using a name or an index.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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