CD3DX12_BOX structure
A helper structure to enable easy initialization of a D3D12_BOX structure.
Syntax
struct CD3DX12_BOX : public D3D12_BOX{
CD3DX12_BOX();
explicit CD3DX12_BOX(const D3D12_BOX& o);
explicit CD3DX12_BOX(LONG Left, LONG Right);
explicit CD3DX12_BOX(LONG Left, LONG Top, LONG Right, LONG Bottom);
explicit CD3DX12_BOX(LONG Left, LONG Top, LONG Front, LONG Right, LONG Bottom, LONG Back);
~CD3DX12_BOX();
operator const D3D12_BOX&() const;
};
Members
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CD3DX12_BOX()
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Creates a new, uninitialized, instance of a CD3DX12_BOX.
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explicit CD3DX12_BOX(const D3D12_BOX& o)
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Creates a new instance of a CD3DX12_BOX, initialized with the contents of another D3D12_BOX structure.
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explicit CD3DX12_BOX(LONG Left, LONG Right)
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Creates a new instance of a CD3DX12_BOX, initializing the following parameters:
LONG Left
LONG Right
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explicit CD3DX12_BOX(LONG Left, LONG Top, LONG Right, LONG Bottom)
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Creates a new instance of a CD3DX12_BOX, initializing the following parameters:
LONG Left
LONG Top
LONG Right
LONG Bottom
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explicit CD3DX12_BOX(LONG Left, LONG Top, LONG Front, LONG Right, LONG Bottom, LONG Back)
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Creates a new instance of a CD3DX12_BOX, initializing the following parameters:
LONG Left
LONG Top
LONG Front
LONG Right
LONG Bottom
LONG Back
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~CD3DX12_BOX()
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Destroys an instance of a CD3DX12_BOX.
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operator const D3D12_BOX&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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