CD3DX12_DESCRIPTOR_RANGE1 structure
A helper structure to enable easy initialization of a D3D12_DESCRIPTOR_RANGE1 structure.
Syntax
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1{
CD3DX12_DESCRIPTOR_RANGE1();
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o);
CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
void inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
void static inline Init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
};
Members
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CD3DX12_DESCRIPTOR_RANGE1()
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Creates a new, uninitialized, instance of a CD3DX12_DESCRIPTOR_RANGE1.
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explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o)
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Creates a new instance of a CD3DX12_DESCRIPTOR_RANGE1, initialized with the contents of another D3D12_DESCRIPTOR_RANGE1 structure.
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CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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Creates a new instance of a CD3DX12_DESCRIPTOR_RANGE1, initializing the following parameters:
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
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inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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Specifies a function that initializes the following parameters:
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
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static inline Init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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Specifies a function that initializes the following parameters:
D3D12_DESCRIPTOR_RANGE1 &range
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
Requirements
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