CD3DX12_ROOT_DESCRIPTOR1 structure
A helper structure to enable easy initialization of a D3D12_ROOT_DESCRIPTOR1 structure.
Syntax
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1{
CD3DX12_ROOT_DESCRIPTOR1();
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o);
CD3DX12_ROOT_DESCRIPTOR1(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE);
void inline Init(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE);
void static inline Init(D3D12_ROOT_DESCRIPTOR1 &table, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE);
};
Members
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CD3DX12_ROOT_DESCRIPTOR1()
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Creates a new, uninitialized, instance of a CD3DX12_ROOT_DESCRIPTOR1.
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explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o)
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Creates a new instance of a CD3DX12_ROOT_DESCRIPTOR1, initialized with the contents of another D3D12_ROOT_DESCRIPTOR1 structure.
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CD3DX12_ROOT_DESCRIPTOR1(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
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Creates a new instance of a CD3DX12_ROOT_DESCRIPTOR1, initializing the following parameters:
UINT shaderRegister
UINT registerSpace = 0
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE
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inline Init(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
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Specifies a function that initializes the following parameters:
UINT shaderRegister
UINT registerSpace = 0
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE
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static inline Init(D3D12_ROOT_DESCRIPTOR1 &table, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
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Specifies a function that initializes the following parameters:
D3D12_ROOT_DESCRIPTOR1 &table
UINT shaderRegister
UINT registerSpace = 0
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE
Requirements
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