D3DXF_FILELOADRESOURCE structure
Identifies resource data.
Syntax
typedef struct D3DXF_FILELOADRESOURCE {
HMODULE hModule;
LPCSTR lpName;
LPCSTR lpType;
} D3DXF_FILELOADRESOURCE, *LPD3DXF_FILELOADRESOURCE;
Members
-
hModule
-
Type: HMODULE
-
Handle of the module containing the resource to be loaded. If this member is NULL, the resource must be attached to the executable file that will use it.
-
lpName
-
Type: LPCSTR
-
Pointer to a string specifying the name of the resource to be loaded. For example, if the resource is a mesh, this member should specify the name of the mesh file.
-
lpType
-
Type: LPCSTR
-
Pointer to a string specifying the user-defined type identifying the resource.
Remarks
This structure identifies a resource to be loaded when an application uses the CreateEnumObject method and specifies the D3DXF_FILELOAD_FROMRESOURCE flag.
Requirements
Requirement | Value |
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Header |
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See also