D3DXLoadMeshFromXInMemory function
Loads a mesh from memory.
Syntax
HRESULT D3DXLoadMeshFromXInMemory(
_In_ LPCVOID Memory,
_In_ DWORD SizeOfMemory,
_Out_ DWORD Options,
_In_ LPDIRECT3DDEVICE9 pD3DDevice,
_Out_ LPD3DXBUFFER *ppAdjacency,
_Out_ LPD3DXBUFFER *ppMaterials,
_Out_ LPD3DXBUFFER *ppEffectInstances,
_Out_ DWORD *pNumMaterials,
_Out_ LPD3DXMESH *ppMesh
);
Parameters
-
Memory [in]
-
Type: LPCVOID
Pointer to the memory buffer which contains the mesh data.
-
SizeOfMemory [in]
-
Type: DWORD
Size of the file in memory, in bytes.
-
Options [out]
-
Type: DWORD
Combination of one or more flags from the D3DXMESH enumeration, specifying creation options for the mesh.
-
pD3DDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, the device object associated with the mesh.
-
ppAdjacency [out]
-
Type: LPD3DXBUFFER*
Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh.
-
ppMaterials [out]
-
Type: LPD3DXBUFFER*
Address of a pointer to an ID3DXBuffer interface. When this method returns, this parameter is filled with an array of D3DXMATERIAL structures, containing information saved in the DirectX file.
-
ppEffectInstances [out]
-
Type: LPD3DXBUFFER*
Pointer to a buffer containing an array of effect instances, one per attribute group in the returned mesh. An effect instance is a particular instance of state information used to initialize an effect. See D3DXEFFECTINSTANCE. For more information about accessing the buffer, see ID3DXBuffer.
-
pNumMaterials [out]
-
Type: DWORD*
Pointer to the number of D3DXMATERIAL structures in the ppMaterials array, when the method returns.
-
ppMesh [out]
-
Type: LPD3DXMESH*
Address of a pointer to an ID3DXMesh interface, representing the loaded mesh.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
All the meshes in the file will be collapsed into one output mesh. If the file contains a frame hierarchy, all the transformations will be applied to the mesh.
For mesh files that do not contain effect instance information, default effect instances will be generated from the material information in the .x file. A default effect instance will have default values that correspond to the members of the D3DMATERIAL9 structure.
The default texture name is also filled in, but is handled differently. The name will be Texture0@Name, which corresponds to an effect variable by the name of "Texture0" with an annotation called "Name." This will contain the string file name for the texture.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also