D3DXQuaternionNormalize function (D3dx9math.h)
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Computes a unit length quaternion.
Syntax
D3DXQUATERNION* D3DXQuaternionNormalize(
_Inout_ D3DXQUATERNION *pOut,
_In_ const D3DXQUATERNION *pQ
);
Parameters
-
pOut [in, out]
-
Type: D3DXQUATERNION*
Pointer to the D3DXQUATERNION structure that is the result of the operation.
-
pQ [in]
-
Type: const D3DXQUATERNION*
Pointer to the source D3DXQUATERNION structure.
Return value
Type: D3DXQUATERNION*
Pointer to a D3DXQUATERNION structure that is the normal of the quaternion.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionNormalize function can be used as a parameter for another function.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also