D3DXSHPRTSPLITMESHVERTDATA structure

Syntax

typedef struct D3DXSHPRTSPLITMESHVERTDATA {
  UINT uVertRemap;
  UINT uSubCluster;
  UINT ucVertStatus;
} D3DXSHPRTSPLITMESHVERTDATA, *LPD3DXSHPRTSPLITMESHVERTDATA;

Members

uVertRemap

Type: UINT

Vertex in original mesh this corresponds to.

uSubCluster

Type: UINT

Cluster index, relative to the supercluster.

ucVertStatus

Type: UINT

1 if vertex has valid data, 0 if it is "full".

Remarks

Allocated in D3DXSHPRTCompSplitMeshSC.

Requirements

Requirement Value
Header
D3dx9mesh.h

See also

D3DX Structures