D3DXValidMesh function

Validates a mesh.

Syntax

HRESULT D3DXValidMesh(
  _In_        LPD3DXMESH   pMeshIn,
  _In_  const DWORD        *pAdjacency,
  _Out_       LPD3DXBUFFER *ppErrorsAndWarnings
);

Parameters

pMeshIn [in]

Type: LPD3DXMESH

Pointer to an ID3DXMesh interface, representing the mesh to be tested.

pAdjacency [in]

Type: const DWORD*

Pointer to an array of three DWORDs per face that specify the three neighbors for each face in the mesh to be tested.

ppErrorsAndWarnings [out]

Type: LPD3DXBUFFER*

Returns a buffer containing a string of errors and warnings, which explain the problems found in the mesh.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DXERR_INVALIDMESH, D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Remarks

This method validates the mesh by checking for invalid indices. Error information is available from the debugger output.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

Mesh Functions