Direct3D Constants
This section contains reference information for the constants defined in Direct3D.
D3D9_RESOURCE_PRIORITY - Specify the priority of a resource
D3DADAPTER_DEFAULT - Primary display adapter constant
D3DCAPS2 - Driver capability flags
D3DCAPS3 - Driver capability flags
D3DCLEAR - Stencil clear constants
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Differences between Direct3D 9 and Direct3D 9Ex:
This constant is available in Direct3D 9Ex only.
D3DCOMPOSERECTS_MAXNUMRECTS - Maximum number of text glyphs to compose -
Differences between Direct3D 9 and Direct3D 9Ex:
This constant is available in Direct3D 9Ex only.
D3DCONVOLUTIONMONO - Maximum dimensions of texture convolution filters D3DCREATE - Device creation constants
D3DCURSORCAPS - Device cursor constants
D3DDEVCAPS2 - Driver capability constants
D3DDTCAPS - Vertex data constants
D3DENUM - Enumeration constants
D3DERR Return value constants
D3DFVF - Flexible vertex format constants
D3DLOCK - Locking constants
D3DPMISCCAPS - Driver primitive constants
D3DPRESENT - Presentation timing constants
D3DPRESENT_BACK_BUFFERS - Back buffer quantity constants
D3DPRESENTFLAG - Presentation constants
D3DPSHADERCAPS2_0 - Pixel shader "2_0 Extended" constants
D3DPTFILTERCAPS - Texture filtering constants
D3DSTENCILCAPS - Driver stencil capability flags
D3DTA - Texture argument constants
D3DTSS_TCI - Texture coordinate constants
D3DUSAGE - Resource usage constants
D3DUSAGE_QUERY - Resource query usage constants
D3DVS20CAPS - Vertex shader "2_0 Extended" constants
D3DVERTEXTEXTURESAMPLER - Vertex shader samplers
D3DVTXPCAPS - Device create constants
S_PRESENT - Some possible device return codes
Other Direct3D Constants - Other constants
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