ID3DXConstantTable::SetMatrixPointerArray method
Sets an array of pointers to nontransposed matrices.
Syntax
HRESULT SetMatrixPointerArray(
[in] LPDIRECT3DDEVICE9 pDevice,
[in] D3DXHANDLE hConstant,
[in] const D3DXMATRIX **ppMatrix,
[in] UINT Count
);
Parameters
-
pDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to an array of constant matrices. See D3DXHANDLE.
-
ppMatrix [in]
-
Type: const D3DXMATRIX**
Array of pointers to nontransposed matrices. See D3DXMATRIX.
-
Count [in]
-
Type: UINT
Number of matrices in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A nontransposed matrix contains row-major data; that is, each vector is contained in a row.
Requirements
Requirement | Value |
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Header |
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Library |
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See also