ID3DXPatchMesh::GetIndexBuffer method

Gets the mesh index buffer.

Syntax

HRESULT GetIndexBuffer(
  [out, retval] LPDIRECT3DINDEXBUFFER9 *ppIB
);

Parameters

ppIB [out, retval]

Type: LPDIRECT3DINDEXBUFFER9*

Pointer to the index buffer.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Remarks

The index buffer contains the vertex ordering in the vertex buffer. The index buffer is used to access the vertex buffer when the mesh is rendered.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXPatchMesh