ID3DXPRTEngine::ResampleBuffer method
Resamples an input ID3DXPRTBuffer buffer and saves it to an output buffer. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.
Syntax
HRESULT ResampleBuffer(
[in] LPD3DXPRTBUFFER pBufferIn,
[in, out] LPD3DXPRTBUFFER pBufferOut
);
Parameters
-
pBufferIn [in]
-
Type: LPD3DXPRTBUFFER
Pointer to the input ID3DXPRTBuffer buffer.
-
pBufferOut [in, out]
-
Type: LPD3DXPRTBUFFER
Pointer to the output ID3DXPRTBuffer buffer.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
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See also