ID3DXRenderToEnvMap::OnResetDevice method

Use this method to re-acquire resources and save initial state.

Syntax

HRESULT OnResetDevice();

Parameters

This method has no parameters.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

ID3DXRenderToEnvMap::OnResetDevice should be called each time the device is reset (using IDirect3DDevice9::Reset), before any other methods are called. This is a good place to re-acquire video-memory resources and capture state blocks.

Requirements

Requirement Value
Header
D3dx9core.h
Library
D3dx9.lib

See also

ID3DXRenderToEnvMap