ID3DXSaveUserData::AddFrameChildData method
Add child data to the frame.
Syntax
HRESULT AddFrameChildData(
[in] const D3DXFRAME *pFrame,
[in] LPD3DXFILESAVEOBJECT pXofSave,
[in] LPD3DXFileSaveData pXofFrameData
);
Parameters
-
pFrame [in]
-
Type: const D3DXFRAME*
Pointer to a mesh container. See D3DXFRAME.
-
pXofSave [in]
-
Type: LPD3DXFILESAVEOBJECT
Pointer to a .x file save object. Use the pointer to call ID3DXFileSaveObject::AddDataObject to add a child data object. Do not save the data with ID3DXFileSaveObject::Save.
-
pXofFrameData [in]
-
Type: LPD3DXFileSaveData
Pointer to a .x file data node. Use the pointer to call ID3DXFileSaveData::AddDataObject to add a child data object.
Return value
Type: HRESULT
The return values of this method are implemented by an application programmer. In general, if no error occurs, program the method to return D3D_OK. Otherwise, program the method to return an appropriate error message from D3DERR or D3DXERR, as this will cause D3DXLoadMeshHierarchyFromX to fail also, and return the error.
Remarks
ID3DXSaveUserData::RegisterTemplates and ID3DXSaveUserData::SaveTemplates provide a mechanism for adding a template to a .x file for saving user data.
Requirements
Requirement | Value |
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Header |
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Library |
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See also