ID3DXSkinInfo::SetBoneInfluence method

Sets the influence value for a bone.

Syntax

HRESULT SetBoneInfluence(
  [in]       DWORD Bone,
  [in]       DWORD numInfluences,
  [in] const DWORD *vertices,
  [in] const FLOAT *weights
);

Parameters

Bone [in]

Type: DWORD

Bone number.

numInfluences [in]

Type: DWORD

Number of influences.

vertices [in]

Type: const DWORD*

The array of vertices influenced by a bone.

weights [in]

Type: const FLOAT*

The array of weights influenced by a bone.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXSkinInfo

ID3DXSkinInfo::GetBoneInfluence

ID3DXSkinInfo::GetNumBoneInfluences