ID3DXTextureGutterHelper::ApplyGuttersFloat method

Applies gutters to a FLOAT texture buffer.

Syntax

HRESULT ApplyGuttersFloat(
  [in] FLOAT *pDataIn,
  [in] UINT  *NumCoeffs,
  [in] UINT  *Width,
  [in] UINT  *Height
);

Parameters

pDataIn [in]

Type: FLOAT*

Pointer to a buffer of FLOAT texture data.

NumCoeffs [in]

Type: UINT*

Number of scalars per color channel used in memory to store samples. Each texel contains NumCoeffs FLOAT values.

Width [in]

Type: UINT*

Width of the texture, in pixels, obtained from ID3DXTextureGutterHelper::GetWidth.

Height [in]

Type: UINT*

Height of the texture, in pixels, obtained from ID3DXTextureGutterHelper::GetHeight.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.D3DERR_INVALIDCALL

Remarks

Class 2 texels are generated by resampling class 1 and 4 texels.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXTextureGutterHelper