ID3DXTextureGutterHelper::SetFaceMap method
Sets the index of the mesh face to which each texel belongs.
Syntax
HRESULT SetFaceMap(
[in] UINT *pFaceData
);
Parameters
-
pFaceData [in]
-
Type: UINT*
Pointer to the index of the mesh face to which each texel belongs.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.D3DERR_INVALIDCALL
Remarks
The mesh face data input to this method is valid only for valid (non-class 0) texels. ID3DXTextureGutterHelper::GetGutterMap will return non-zero values for valid texels.
Requirements
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See also