ID3DXTextureGutterHelper::SetTexelMap method
Sets the (u, v) texture coordinates of each texel.
Syntax
HRESULT SetTexelMap(
[in] D3DXVECTOR2 *pTexelData
);
Parameters
-
pTexelData [in]
-
Type: D3DXVECTOR2*
Pointer to the location in pixel (u, v) texture coordinates where each texel is located.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.D3DERR_INVALIDCALL
Requirements
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See also