and (sm4 - asm)
Bitwise AND.
and dest[.mask], src0[.swizzle], src1[.swizzle] |
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Item | Description |
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dest |
[in] The address of the result of the operation. |
src0 |
[in] The 32-bit value to AND with src1. |
src1 |
[in] The 32-bit value to AND with src0. |
Remarks
Component-wise logical AND of each pair of 32-bit values from src0 and src1. The 32-bit results are placed in dest.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |