breakc (sm4 - asm)
Conditionally moves the point of execution to the instruction after the next endloop or endswitch.
breakc{_z|_nz} src0.select_component |
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Item | Description |
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src0 |
[in] The component on which to test the condition. |
Remarks
The token format contains the offset of the corresponding endloop instruction in the Shader as a convenience.
The following example shows thebreakc instruction.
loop
// example of termination condition
breakc_z r0.x // break if all bits in r0.x are 0
breakc_nz r1.x // break if any bit in r1.x is nonzero
...
endloop
This instruction must appear within a loop/endloop or switch/endswitch.
The 32-bit register supplied by src0 is tested at a bit level. If any bit is nonzero, breakc_nz will perform the break. If all bits are zero, breakc_z will perform the break.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |