dcl_globalFlags (sm4 - asm)
Declares shader global flags.
dcl_globalFlags flags |
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flags
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[in] A global shader flag. There is currently one flag defined.
REFACTORING_ALLOWED - Permits the driver to reorder arithmetic operations for optimization, as shown here.
// Original code a = b*c + b*d + b*e + b*f // Reordered code a = b*(c + d + e + f) // or a = dot4((b,b,b,b), (c,d,e,f))
Note
Reordering arithmetic operations may generate different results.
Remarks
This optional instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
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