dcl_immediateConstantBuffer (sm4 - asm)

Declares a shader immediate-constant buffer.

dcl_immediateConstantBuffer value(s)

 

value(s)

[in] The buffer must contain at least one value, but not more than 4096 values.

Remarks

A shader is allowed one immediate-constant buffer. An immediate-constant buffer is accessed just like a constant buffer with dynamic indexing.

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

 

This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Shader Model 4 Assembly (DirectX HLSL)