dcl_immediateConstantBuffer (sm4 - asm)
Declares a shader immediate-constant buffer.
dcl_immediateConstantBuffer value(s) |
---|
-
value(s)
-
[in] The buffer must contain at least one value, but not more than 4096 values.
Remarks
A shader is allowed one immediate-constant buffer. An immediate-constant buffer is accessed just like a constant buffer with dynamic indexing.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
Related topics