dcl_inputPrimitive (sm4 - asm)
Declares the primitive type for geometry-shader inputs.
dcl_inputPrimitive type |
---|
Item | Description |
---|---|
type |
[in] Input-data primitive type, which is one of the following:
|
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x |
This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.
Example
Here is an example.
dcl_inputPrimitive triangle
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |