dcl_resource_raw (sm5 - asm)
Declare a shader resource input and assign it to a t# - a placeholder register for the resource.
dcl_resource_raw dstSRV |
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Item | Description |
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dstSRV |
[in] A t# register declared as a reference to a ShaderResourceView of a raw buffer. |
Remarks
The contents of the structure have no type; operations performed on the memory may implicitly interpret the data as having a type.
Instructions that reference a raw t# take a 1D address, an unsigned 32-bit value specifying the byte offset to a 32-bit aligned location in the Buffer. The address must be a multiple of 4 (bytes).
Views bound to t# declared as raw must have RAW specified on their creation; otherwise behavior when accessed from a shader is undefined.
cs_4_0 and cs_4_1 support this instruction.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |