dcl_sampler (sm4 - asm)
Declares a sampler register.
dcl_sampler sN, mode |
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Item | Description | ||||||||
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sN |
[in] A sampler register, where N is an integer that denotes the register number. |
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mode |
[in] A sampler mode, which constrains which sampler states (listed in the members of D3D10_SAMPLER_DESC) are honored. The modes and states are listed in the following table.
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The mode restricts the sample instructions that can be used; this table lists the texture-object methods that are supported for each mode.
A Sampler Operating in this Mode | Can Use these Texture-Object Methods |
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default | Sample, SampleLevel, SampleGrad |
comparison | SampleCmp, SampleCmpLevelZero |
mono | SampleLevel |
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
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x | x | x* |
* - Using a sampler in mono mode is supported only in a pixel shader.
This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.
Example
Here is an example.
dcl_sampler s3, default
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |