dcl_samplerType (sm3 - vs asm)
Declare a vertex shader sampler.
Syntax
dcl_samplerType s#
where:
- _samplerType defines the sampler data type. This determines how many coordinates are required by each texture coordinate when sampling. The following texture coordinate dimensions are defined.
- _2d
- _cube
- _volume
- s# identifies a sampler where s is an abbreviation for the sampler, and # is the sampler number. Sampler (Direct3D 9 asm-vs)s are pseudo registers because you cannot directly read or write to them.
Remarks
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
dcl_samplerType | x | x |
All dcl_samplerType instructions must appear before the first executable instruction.
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