dcl_tessellator_output_primitive (sm5 - asm)
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Declare the tessellator output primitive type in a hull shader declaration section.
dcl_tessellator_output_primitive type |
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Description |
type
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[in] The output primitive type. One of:
- output_point
- output_line
- output_triangle_cw
- output_triangle_ccw
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This instruction applies to the following shader stages:
Vertex |
Hull |
Domain |
Geometry |
Pixel |
Compute |
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Declarations Section |
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Minimum Shader Model
This instruction is supported in the following shader models:
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Shader Model 5 Assembly (DirectX HLSL)