dcl_tessellator_partitioning (sm5 - asm)

Declare the tessellator partitioning in a hull shader declaration section.

dcl_tessellator_partitioning mode
Item Description
mode
[in] The tessellator partitioning mode. One of:
  • partitioning_integer
  • partitioning_pow2
  • partitioning_fractional_odd
  • partitioning_fractional_even

Remarks

From the hardware point of view, _pow2 behaves just like _integer. It is up to the HLSL shader author and/or compilercode to round TessFactors to powers of 2.

This instruction applies to the following shader stages:

Vertex Hull Domain Geometry Pixel Compute
Declarations Section

Minimum Shader Model

This instruction is supported in the following shader models:

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 no
Shader Model 4 no
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 5 Assembly (DirectX HLSL)