dcl_tessellator_partitioning (sm5 - asm)
Declare the tessellator partitioning in a hull shader declaration section.
dcl_tessellator_partitioning mode |
---|
Item | Description |
---|---|
mode |
[in] The tessellator partitioning mode. One of:
|
Remarks
From the hardware point of view, _pow2 behaves just like _integer. It is up to the HLSL shader author and/or compilercode to round TessFactors to powers of 2.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
Declarations Section |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |