CalculateLevelOfDetailUnclamped (DirectX HLSL Texture Object)
Calculates the LOD without clamping the result.
ret Object.CalculateLevelOfDetailUnclamped( sampler_state S, float x ); |
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This function works identically to CalculateLevelOfDetail (DirectX HLSL Texture Object), except that there is no clamping on the calculated LOD.
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