emit_stream (sm5 - asm)
Emit a vertex to a given stream.
emit_stream streamIndex |
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Item | Description |
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streamIndex |
[in] The stream index. |
Remarks
This instruction causes all declared o# registers for the given stream to be read out of the geometry shader to generate a vertex. Afer the emit, all data in all output registers for all streams become uninitialized, not just the stream emitted to.
streamIndex must be an immediate value [0..3] for a declared stream.
As multiple emit_stream calls are issued, primitives are generated.
Restrictions
- emit_stream can appear any number of times in a geometry shader, including within flow control.
- If streams have not been declared, then you must use emit instead of emit_stream.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
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X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |