f16tof32 (sm5 - asm)
Component-wise float16 to float32 conversion.
f16tof32 dest[.mask], [-]src0[.swizzle] |
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Item | Description |
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dest |
[in] The address of the float32 result. |
src0 |
[in] The float16 value to convert. |
Remarks
This operation performs a component-wise conversion of a float16 value from LSB bits to a float32 result.
This operation follows D3D rules for floating point conversion.
Use this instruction for shader-driven data decompression.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |