f32tof16 (sm5 - asm)
Component-wise float16 to float32 conversion.
f32tof16 dest[.mask], [-]src0[.swizzle] |
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Item | Description |
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dest |
[in] The address of float16 result. |
src0 |
[in] The float32 value to convert. |
Remarks
This instruction performs a component-wise conversion of a float32 value to a float16 value result placed in LSB 16 bits.
This instruction follows D3D rules for floating point conversion.
Use this instruction for shader-driven data compression.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |