ine (sm4 - asm)
Component-wise vector integer not-equal comparison.
ine dest[.mask], src0[.swizzle], src1[.swizzle] |
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Item | Description |
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dest |
[in] The address of the result of the operation. |
src0 |
[in] Contains the value to compare to src1. |
src1 |
[in] Contains the value to compare to src0. |
Remarks
Performs the integer comparison (src0 != src1) for each component, and writes the result to dest.
If the comparison is true, then 0xFFFFFFFF is returned for that component. Otherwise 0x0000000 is returned
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |