ishr (sm5 - asm)
Arithmetic shift right (sign extending).
ishr dest[.mask], src0[.swizzle], src1[.swizzle] |
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Item | Description |
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dest |
[in] Contains the results of the shift. |
src0 |
[in] The number of bits to shift. |
src1 |
[in] The 32-bit values to shift. |
Remarks
This instruction performs a component-wise arithmetic shift of each 32-bit value in src0 right by an unsigned integer bit count provided by the LSB 5 bits (0-31 range) in src1, replicating the value of bit 31. The 32-bit per component result is placed in dest.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
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X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |