mad (sm4 - asm)
Component-wise multiply & add.
mad[_sat] dest[.mask], [-]src0[_abs][.swizzle], [-]src1[_abs][.swizzle], [-]src2[_abs][.swizzle] |
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Item | Description |
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dest |
[in] The result of the operation. dest = src0 * src1 + src2 |
src0 |
[in] The multiplicand. |
src1 |
[in] The multiplier. |
src2 |
[in] The addend. |
Remarks
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |