mad (sm4 - asm)

Component-wise multiply & add.

mad[_sat] dest[.mask], [-]src0[_abs][.swizzle], [-]src1[_abs][.swizzle], [-]src2[_abs][.swizzle]
Item Description
dest
[in] The result of the operation.
dest = src0 * src1 + src2
src0
[in] The multiplicand.
src1
[in] The multiplier.
src2
[in] The addend.

Remarks

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 4 Assembly (DirectX HLSL)